Last updated: 26/10/2005
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Description:
3D helicopter game written in C++, using DirectX for graphics.
Features a flexible effect system, which parses text files
which specify how to render an object in an arbitrary number of passes. (Similar to Quake 3's shader system, or Ogre's material system)

In future, when I have time, I plan to integrate the Python scripting from my last project, and create a more story-based game using this engine, perhaps making something similar to the old Desert Strike games. 

Libraries used:
Boost, Newton physics (to speed up terrain collision), Direct3D, DirectInput